Dnd demon stats.

Mage. Spellcasting. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared: Cantrips (at will): fire bolt, light, mage hand, prestidigitation. 1st level (4 slots): detect magic, mage armor, magic missile, shield.

Dnd demon stats. Things To Know About Dnd demon stats.

Basic Rules Sources Monster Stat Blocks (V) D&D Beyond - Dungeons & Dragons Fifth Edition Tools, Rules, Races, Classes, Items, Spells, Monsters, and More. ... Large fiend (demon), chaotic evil. Armor Class 15 (natural armor) Hit Points 104 (11d10 + 44) Speed 40 ft., fly 60 ft. STR.Demon lords, also known as Abyssal lords, were archfiends who gained great power and established a position of preeminence among demonkind. Over millennia, these demons had amassed tremendous power and authority over their domain.[2] Each demon lord had a unique appearance and set of abilities and ruled over at least one layer of the Abyss. Those that controlled several layers and rose higher ...Saving Throws Dex +9, Wis +7, Cha +8 Skills Intimidation +12, Perception +11, Stealth +13 Damage Resistances bludgeoning, piercing and slashing damage from nonmagical attacks, cold, fire, lightning Senses darkvision 60 ft. passive Perception 13 Languages Abyssal, Common, telepathy 120 ft. Challenge 9 (5,000 XP). SPECIAL TRAITS. …Vrock. Magic Resistance. The vrock has advantage on saving throws against spells and other magical effects. Multiattack. The vrock makes two attacks: one with its beak and one with its talons. Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. Talons.Description. Their fur stained with the blood of fallen foes, minotaurs are massive, bull-headed humanoids whose roar is a savage battle cry that all civilized creatures fear. Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Minotaur - A minotaur’s roar is a savage battle cry that most civilized creatures fear.

Hit: 3 (1d6) piercing damage. Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage. Fetid Cloud (1/Day). A 10­-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it.

Shadow Demon. [ Démon des ombres ] Medium fiend (Demon), chaotic evil. Armor Class 13. Hit Points 66 (12d8 + 12) Speed 30 ft., fly 30 ft. STR. 1 (-5) DEX.

Actions. Enlarge (Recharges after a Short or Long Rest). For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage.↑ The rank and caste of many baatezu given in the Fiendish Codex II: Tyrants of the Nine Hells conflict with a multitude of early sourcebooks and is not even self-consistent. For example, on p. 10, an erinyes is called a lesser devil, yet on p. 158, it is called a greater devil, and the descriptions throughout the book sometimes imply both stations. An even more telling example is the orthon ...Orcus has been many things throughout the history of the Forgotten Realms. In the current time that most published adventures take place, he is a Demon Lord with the title “Prince of Undeath.”. At other times he has been a god, a balor, a mortal spellcaster, and even dead, erased from existence entirely.Challenge 5 (1,800 XP) Proficiency Bonus +3. Barbed Hide. At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it. Devil's Sight. Magical darkness doesn't impede the devil's darkvision. Magic Resistance. The devil has advantage on saving throws against spells and other magical effects. These demons vary in size and appearance, though most resemble large bears, wild cats, or apes with added demonic characteristics (horns, elongated fangs and nails, and so on). Despite its varying appearance and form, the guardian demon is a dangerous adversary. A typical guardian demon stands 9 feet tall and weighs about 800 pounds.

A creature that touches the lesser balor or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage. Magic Resistance. The lesser balor has advantage on saving throws against spells and other magical effects. Magic Weapons. The lesser balor’s weapon attacks are magical.

Demon Traits. Most demons possess the following traits (unless otherwise noted in a creature’s entry). Immunity to electricity and poison. Resistance to acid 10, cold 10, and …

Summon Greater Demon 5E (XGtE, p. 166) is a 4th level conjuration spell available to Warlocks and Wizards. It takes an action to cast and requires a vocal, somatic and material component, with the latter being a vial of blood from a humanoid that has been killed within the last 24 hours which is not necessarily consumed by the spell. When you cast the spell you summon a demon of challenge ...Languages Abyssal, telepathy 120 ft. Challenge 5 (1800 XP) Innate Spellcasting. The barlgura's spellcasting ability is Wisdom (spell save DC 13). The barlgura can innately cast the following spells, requiring no material components: 1/day each: entangle, phantasmal force. 2/day each: disguise self, invisibility (self only)Rutterkin. [ Rutterkin ] Medium Fiend (Demon), typically Chaotic Evil. Armor Class 12. Hit Points 37 (5d8 + 15) Speed 20 ft. STR. 14 (+2)If the target is a creature, it must make a DC 23 Strength saving throw or be knocked prone. Summon (1/day). Kostchtchie summons 1d12 dretches, 1d6 glabrezus, 1d6 hezrous, 1 marilith, or 1 balor. The summoned demon appears in an unoccupied space within 60 feet of Kostchtchie, but can’t summon other demons.See Also []. Daemonfey; Draegloth; Durzagon; Tanarukk; Behind the Scenes []. In 1 st - and 2 nd-edition Dungeons & Dragons, and by extension the Forgotten Realms, "cambion" was a term that meant the always-male offspring of a demon and a human female.In 3rd edition, it was a synonym for any humanoid half-fiend (according to the Monster Manual 3rd edition).The Expedition to the Demonweb Pits ...This creature appears to be an 8-foot-tall humanoid with basalt-colored skin. Dark hair covers its head and its hair is long and braided. Its arms are well-muscled and its hands end in powerful claws. Its head is human-like and its eyes are sapphire blue. Large leathery, bat-like wings protrude from its shoulders.

A 15-foot-radius cloud of toxic spores extends out from the vrock. The spores spread around corners. Each creature in that area must succeed on a DC 14 Constitution saving throw or become poisoned. While poisoned in this way, a target takes 5 (1d10) poison damage at the start of each of its turns.Here's the full list of all the latest Demon Piece codes: 35KLIKES - stat point reset (Automatically happens when you enter code. Expires 04/05/24) (NEW) Expired codes. 30KLIKES; 6MVISITS;appearance), detect evil and good, fireball, invisibility (self only), wall of fire 3/day each: blade barrier, dispel evil and good, finger of death Legendary Resistance (3/Day). If Zariel fails a savingMonsters 5e. This online application will allow you to list and filter all the DnD 5e Monsters and Creatures with severals options. You will be also able to sort the list as you want. At the end, you will get the option to select only some results to generate our own PDF or to print cards on Magic format. Report a bug.The worm makes two attacks: one with its bite and one with its stinger. Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 22 (3d8 + 9) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 19 Dexterity saving throw or be swallowed by the worm. A swallowed creature is blinded and restrained ...

All vehicles share the same basic components. These components are the Hull/Frame, Control, Movement, and optionally the Weapons. A vehicle might have special components not listed here, if so it will be described in the vehicle's stat block. Hull/Frame. A hull/frame is the basic form of the vehicle and is what supports all other components.The mighty Wand of Orcus is a huge, black, skull-tipped rod, fully 6-feet in length. Its head is an ancient, bleached jawless skull, whose eye sockets glow with ruddy, red light. It exudes an aura of primeval menace, chilling the soul and the body with the cold of the grave. Aura of Death.

If you can't get your team to tell you they’re struggling, you're asking the wrong way. In the first week of my last job, I was handed a spreadsheet that became my personal sleep p...An ancient katana imbued with the power of a demon lord. If a creature who is not chaotic tries to attune to this weapon, they take 10d6 poison damage and drop the weapon. Demonic harakiri. The wielder of this ancient weapon can take an action to cut themself, causing them to take 1d8 slashing damage. They will be restrained until the start of ... Ignorant people tend to be suspicious of tieflings, assuming that their infernal heritage has left its mark on their personality and morality, not just their appearance. The reality is that a tiefling’s bloodline doesn’t affect their personality. They are gifted with magic from the infernal realms but chart their own course in life. Drone: The chasme produces a horrid droning sound to which demons are immune. Any other creature that starts its turn within 30 feet of the chasme must succeed on a DC 12 constitution saving throw or fall unconscious for 10 minutes. A creature that can't hear the chasme is not affected. The effect on the creature ends if it takes damage or if ...Father is Tiefling mother is Bone Devil, she had a falling out with her mother, hope we never run into her again lol. Driven by hate, lust, and envy, bone devils act as the cruel taskmasters of the Nine Hells. They set weaker devils to work, taking special delight in seeing fiends that defy them demoted.Dive into the world of the upcoming movie, Dungeons & Dragons: Honor Among Thieves, in this high-stakes adventure. Your mission: infiltrate the prison Revel's End and rendezvous with a particularly unruly prisoner. Time is ticking, so gather your ragtag crew, grab your lockpicks, and prepare to pull off the ultimate heist.The blade demon has advantage on saving throws against spells and other magical effects. Magic Weapons. The blade demon’s attacks are magical. Actions. Multiattack. The blade demon makes two scythe hands attacks and then uses either its braid flail or wounding wings. Braid Flail. Melee Weapon Attack: +11 to hit, reach 10 ft., one target.The hezrou has advantage on saving throws against spells and other magical effects. Stench. Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours.The worm makes two attacks: one with its bite and one with its stinger. Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 22 (3d8 + 9) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 19 Dexterity saving throw or be swallowed by the worm. A swallowed creature is blinded and restrained ...Albert Pujols is undoubtedly one of the greatest baseball players of all time. With a remarkable career spanning over two decades, Pujols has left an indelible mark on the sport. F...

8. Summon Lesser Demons will summon for the caster a number of demons based on a d6 roll; either 2 CR 1 (or less) demons, four CR 1/2 (or less), or eight CR 1/4 (or less). CR 1 demons include Quasits and Maw Demons; CR 1/4 gives us the Dretch (and Manes are available at CR 1/8). However, I could not find any CR 1/2 demons that the middle result ...

↑ The rank and caste of many baatezu given in the Fiendish Codex II: Tyrants of the Nine Hells conflict with a multitude of early sourcebooks and is not even self-consistent. For example, on p. 10, an erinyes is called a lesser devil, yet on p. 158, it is called a greater devil, and the descriptions throughout the book sometimes imply both stations. An even more telling example is the orthon ...

Most demons possess the following traits (unless otherwise noted in a creature’s entry). Immunity to electricity and poison. Resistance to acid 10, cold 10, and fire 10. Summon : Many demons share the ability to summon others of their kind (the success chance and type of demon summoned are noted in each monster description). Demons are often ... Challenge 26 (90,000 XP) White Noise. Hostile creatures within 30 feet of Alastor are constantly tormented by deafening radio static, resulting in creatures being deafened and taking 10 Psychic damage at the start of each of their turns while within the radius. Alastor can toggle this aura off as a Bonus Action.\$\begingroup\$ Everyone answering this (and reading the answers) should note that D&D routinely publishes contradictory stats for major powers like demon lords, with previous publications being hand-waved as avatars or the like. The stats are always tailored to the needs of the publication first, and not any kind of "canon." Thus, it is rarely helpful to compare them across separate ... Summon Greater Demon 4th-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (a vial of blood from a humanoid killed within the past 24 hours) Duration: Concentration, up to 1. hour You utter foul words, summoning one demon from the chaos of the Abyss. things, ultimately including you. Fiends powerful enough to forge a pact include demon lords such as Demogorgon, Orcus, Fraz’Urb-luu, and Baphomet; archdevils such as Asmodeus, Dispater. , Mephistopheles, and Belial; pit fiends and balors that are especially mighty; and ultroloths and other lords of the yugoloths.Claw (Fiend Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. Charm. One humanoid the fiend can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the fiend's verbal or telepathic commands. If the target suffers any harm or …Summon Greater Demon 4th-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (a vial of blood from a humanoid killed within the past 24 hours) Duration: Concentration, up to 1. hour You utter foul words, summoning one demon from the chaos of the Abyss.The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard spells prepared: Cantrips (at will): mage hand, prestidigitation, ray of frost. 1st level (4 slots): detect magic, magic missile, shield, thunderwave.Subclasses. View the homebrew subclasses that users around the world have created and shared, or create your own. View Homebrew Subclasses Create Homebrew Subclasses. We have updated our terms and conditions . Click the link to learn more. Dungeons and Dragons (D&D) Fifth Edition (5e) Homebrew Backgrounds, Homebrew Magic Items, Homebrew ...

Bulezaus ( pronounced: /ˈ b uː l ɛ z aʊ /BOO-leh-zow [6]) were violence-craving tanar'ri demons that embodied primal fury and the bestial brutality of nature. Though the minotaur -like creatures appeared gaunt, they were the heavy infantry of the Abyss, too stupid and stubborn to retreat. [5] [1] The demonic breed was commonly referred to ...A few are the servants of deities, but many more labor under the leadership of archdevils and demon princes. Evil priests and mages sometimes summon fiends to the material world to do their bidding. If an evil celestial is a rarity, a good fiend is almost inconceivable. Fiends include demons, devils, hell hounds, rakshasas, and yugoloths.Challenge 13 (10,000 XP) Proficiency Bonus +5. Shapechanger. If the vampire isn't in sunlight or running water, it can use its action to polymorph into a Tiny bat or a Medium cloud of mist, or back into its true form. While in bat form, the vampire can't speak, its walking speed is 5 feet, and it has a flying speed of 30 feet.Instagram:https://instagram. look up bill serial numberuscis minneapolis field office photosdmv demetropolis rd mobile alnfr team ropers 2023 You must summon a demon. Demons are a specific type of creature, and, luckily, D&D Beyond lets you search exclusively for demons.It even lets you limit them by CR, so you can gets lists like all demons of CR 5 or lower.It is worth noting that these lists will include certain variants as separate entries; for example: the summoner variant of …Challenge 13 (10,000 XP) Proficiency Bonus +5. Shapechanger. If the vampire isn't in sunlight or running water, it can use its action to polymorph into a Tiny bat or a Medium cloud of mist, or back into its true form. While in bat form, the vampire can't speak, its walking speed is 5 feet, and it has a flying speed of 30 feet. mobile homes for rent in sylvania gabrandi canterbury born behind bars instagram At the start of each of the monster's turns, roll a d6. If the roll is one of the numbers in the recharge notation, the monster regains the use of the special ability. The ability also recharges when the monster finishes a short or long rest. For example, "Recharge 5-6" means a monster can use the special ability once.Nabassus were gaunt, gargoyleish creatures that stood 7 ft (2.1 m) tall [4] and weighed 140 lb (64 kg). [3] Their emaciated bodies were scaly, leathery, and covered in tight sinewy muscles. Their elongated heads had noseless faces with a large tusked mouth, a pair of forehead horns, and beady eyes. Although their eyes were sometimes steel gray ... east side longos 13 Hit: 12 (2d6 + 5) bludgeoning damage plus 10 (3d6) cold damage. Wall of Ice: The devil magically forms an opaque wall of ice on a solid surface it can see within 60 feet of it. The wall is 1 foot thick and up to 30 feet long and 10 feet high, or it's a hemispherical dome up to 20 feet in diameter. When the wall appears, each creature in its ...5 Baphomet- A Demon Lord With A Focus On Savergery And Beasts. Baphomet is the Demon Lord of beasts. Referred to as the Horned King and worshiped by many minotaurs, Baphomet cares for the lack of civilization. It will offer power to those who revoke their civilized ways. Demons were chaotic evil fiends native to the Abyss, ever-evolving engines of destruction spawned in its infinite depths to act as living instruments of oblivion.[4][5][6] They were personifications of ferocity,[7] vile perversion, and elemental devastation,[5] existing to further the tendency of all things to slide into entropy and ruin.[8] Barely contained by their monstrous forms,[4] demons ...